As characters level up, their Might increases.
The difficulty of instance modes and the final rewards depend on the party’s Might. To maximize a character’s Might, it’s best to acquire relevant AAs before leveling up further.
Level 1-44 0
Level 45-51 1
Level 52-53 2
Level 54 3
Level 55 4
Level 56 5
Level 57 6
Level 58 7
Level 59 8
Level 60 10
Level 61 13
Level 62 16
Level 63 20
Level 64 25
Level 65 40
Level 66 60
Level 67 80
Level 68 100
Level 69 120
Level 70 140
Warden +75%
Your party's Might is the combined total of each character's individual Might. If your party matches the recommended Might for an instance, it will be classified as Normal, granting the default chest reward designed for the challenge. For events that feature legendary treasure chests, reaching the normal threshold guarantees access to them.
Should your party's Might exceed the recommended amount, the rewards diminish accordingly. A slight excess leads to a classification of Normal-, while reaching 200% of the suggested Might downgrades the instance to Easy. Pushing beyond this can result in the instance being deemed Trivial, meaning no chest reward at all. Additionally, except for lower-tier instances, you cannot request an instance with more than 400% of the recommended Might.
Conversely, if you conquer an encounter while operating below the suggested Might, you'll earn greater rewards. For example, if your party's Might is only 50% of the recommendation, the instance will be labeled Hard.
Raid instances, such as Vex Thal Raid, allow for a higher amount of Might. The recommended Might for these challenges is calibrated to be 20 times the base Might of an average player from that era. For instance, the Vex Thal Raid recommends 200 Might, which is calculated as 20 times a base of 10 Might per player. In contrast, the standard Vex Thal instance requires only 100 Might.
Progression Targets
Group Example
EverQuest Classic
Queen Ahex`Ka, The Permafrost Caverns
Lord Elgnub & Tranixx Darpaw, Blackburrow 2.0
any level 25-44
EverQuest Classic
Lady Vox, The Permafrost Caverns
Lord Nagafen, Nagafen's Lair
The Ghoul Lord, Lower Guk
6x51 (Normal)
2x54 (Normal)
3x51 (Hard)
EverQuest Classic Planes
Cazic Thule, Plane of Fear
Innoruuk, Plane of Hate
6x55 (Normal+)
6x54 (Hard-)
2x58 (Hard)
EverQuest Classic
Lady Vox' Sister, The Permafrost Caverns - optional, same flag as Lady Vox
The Ruins of Kunark
Venril Sathir, Karnor's Castle
Trakanon, The Ruins of Sebilis
Overking Bathezid, Chardok
6x59 (Normal)
6x56 (Hard-)
Players can choose which path to complete. They can also do both and get credit for both.
Giant's Path:
Velketor the Sorcerer, Velektor's Labyrinth
King Tormax, Kael
The Final Arbiter, Sleeper's Tomb
Dragon's Path:
Zlandicar, Dragon Necropolis
Lord Yelinak, Skyshrine
Vulak'Aerr, Temple of Veeshan
6x60 (Normal+)
6x59 (Hard-)
Korucust, Halls of Betrayals (Chardok B) - optional
Inquisitor Seru, Sanctus Seru
Emperor Ssraeshza, Ssraeshza Temple
Aten Ha Ra, Vex Thal - available as Tier 5 and Raid Tier 5; requires Emperor Ssraeshza's flag to enter
6x60 (Normal+)
10x60 (Normal)
Raid: 20x 60 (Normal)
6x60 (Hard-)
The Avatar of War, Kael Drakkel
Phara Dar, Veehan's Peak 2.0 - available as Tier 6 and Raid Tier 6
9x62 (Normal+)
12x62 (Normal)
18x60 (Normal)
9x61 (Hard-)
The Fabled Lord Nagafen, Fabled Nagafen's Lair - optional, same flag as Lord Nagafen
The Fabled Venril Sathir, Fabled Kanor's Castle - optional, same flag as Venril Sathir
Quarm, Plane of Time
9x65 (Normal+)
12x65 (Normal)
7x65 + 2x60 (Hard-)
Primal Ukun Warhound, Yxtta - optional*
The Keeper of the Altar, Ikkinz 4 - optional*
Zun`Muram Tkarish Zyk, Txevu - return his Soul Essence, only drops in difficulty mode Normal or higher
Tunat`Muram Cuu Vauax, Tacvi
Lost Dungeons of Norrath
Ancient Seer Venos, Spider Den
Legend of the Spider Den, Spider Den - return his Legendary Battle Plans, only appears in Normal or higher; This is an alternate progression path intended for backflagging, as it only grants one flag per attempt
*) Entering Qvic requires a quest items from Uqua and either Yxtta, Ikkinz or purchased with Tokens of Legendary Might
9x66 (Normal+)
12x66 (Normal)
6x66 (Hard)
Lost Dungeons of Norrath
Ancient Warlord Petrad, Spider Den
Summoran, Bloodied Quarries
Omen of War
Arch Magus Vangl, Anguish (Raid)
Overlord Mata Muram**, Anguish (Raid)
Dragons of Norrath
Vishimtar, The Nest - optional
Prophecy of Ro
Daosheen the Firstborn**, Skylance
Eodue the Pure's Quest**, Theatre of Blood
Mad Mary-Anne, Theatre of Blood - optional
Nezark, the Undying Spirit, Sverag - optional
Ar'yer the Warlord**, Sverag - appears only in intense mode; grants same flag as the solo/duo instance
**) not required to unlock 68, but part of progression to unlock level 69
10x67 (Normal)
6x67 (Hard)
Lost Dungeons of Norrath
Nightrage Sanguinarch, Chambers of Eternal Affliction
Prophecy of Ro
Sullon Zek, Razorthorn, Tower of Sullon
Mayong's Confidants + Bat Keeper, Deathknell
Ayonae Ro, Deathknell
The Fabled Planes of Power
Raid: The Fabled Agnarr The Stormlord, Fabled Bastion of Thunder
Raid: The Fabled Skal's Waking Nightmare, Fabled Plane of Disease
Raid: The Fabled Saryrn, Fabled Plane of Torment
Quests
Players must complete Epic 2.0 and 4 out of the following 5 quests:
Breakdown in Communications (purchasable with reliquaries)
Alisha's Quest (acquire the Golden Ancestor's Symbol)
Conqueror of the Spider Den
Conqueror of the Bloodied Quarries
Conqueror of Eternal Affliction
12x68 (Normal)
9x67 (Hard-)
Raid: 20x68 (Normal)
Raid: 12x68 (Hard-)
The Fabled Planes of Power
Raid: The Fabled Lord Mithaniel, Fabled Temple of Marr
Raid: The Fabled Solusek Ro, Fabled Tower of Solusek Ro
Raid: Rallos, The Fabled Warlord, Fabled Plane of Tactics
Lost Dungeons of Norrath
Chamber of Eternal Affliction - Queen Vaelrosa Nyxfang - only appears in difficulty mode Intense
Sunken Labyrinth - The Avatar of Dust
The Burried Sea
Irrissa the Seer, Solteris - progression flag requires events 1-4 to be completed before event 5
Quests
Players must complete acquire 6 of the 7 following items:
Mythical Idol of the Stillmoon Conqueror
6 different flawless pearls
12x69 (Normal)
Raid: 20x69 (Normal)
Raid: 12x69 (Hard-)
The Fabled Planes of Power
Raid: The Fabled Fennin Ro, Fabled Plane of Fire - no flag
Timeless Raids
Raid: Timeless Zlandicar, Timeless Western Wastes - no flag
Raid: Timeless Trakanon, Timeless Sebilis - no flag
Raid: 24x69 (Normal)
Tier 1 and 2 Solo instances can only be requested by solo players.
Tier 3 an higher Solo/Duo instances can be requested by solo players of parties of 2. Both party members must be flagged.
Solo/Duo Targets
Example
GrimClaw, North Karana
Allizewsaur, Ocean of Tears
Icebane, Everfrost Peaks
52 (Normal)
2x51 (Normal)
Cazel, Oasis of Marr
Phinigel Autropos, Kedge Keep
55 (Normal)
53 (Hard)
Gorenaire, Deadlands
Ixiblat Fer, Burning Woods
59 (Normal)
2x54 (Normal)
55 (Hard)
Narandi the Wretched, Great Divide
Mistress Latazura, Siren's Grotto
60 (Normal)
2x56 (Normal)
56 (Hard)
Doomshade, Umbral Plains
Grieg Veneficius, Grieg's End
The Pathless Sentinel, The Grey - optional; this is a Path-Progression instance
61 (Normal)
2x57 (Normal)
58 (Hard)
Grel Strongboom, Broodlands
Tirranun, Tirranun's Delve
62 (Normal+)
2x60 (Normal)
60 (Hard)
Bertoxxulous, Crypt of Decay - progression flag becomes only available in difficulty mode Easy+ or higher; Requires Grummus' flag to enter
Fabled Classic Solo/Duo
The Fabled Lady Vox, Fabled Permafrost - progression flag becomes only available in difficulty mode Easy+ or higher
Beau`Draa the false Warden, The Root of Ro - optional, this instance is part of the quest of becoming a Warden of Might
2x65 (Normal)
65 (Hard)
Rikkukin the Defender, The Ascent
Circle of Drakes, The Nest
Depths of Darkhollow Solo/Duo
Matriarch Shyra, The Lodge
2x66 (Normal)
66 (Hard)
Mastery of Versatility, Muramite Proving Grounds - requires Normal for flag
Depths of Darkhollow Solo/Duo
Antraygus, the Sporali King, Sporali Caverns - requires Easy+ for flag
The Burried Sea Solo/Duo
The three revolting Shissars in Zhisza, The Shissar Sanctuary
Quests
Complete the Epic 1.5
2x67 (Normal)
2x65 (Hard)
Aisha's Quest**, Stillmoon 2.0
Ar'yer the Warlord**, Sverag
The Corruption of Ro, Tunare's Shrine
**) part of progression to unlock level 69
2x68 (Normal)
2x69 (Normal-)
2x66, (Hard-)
You can see your progression in-game by talking to Maria-Luisa for solo/duo progression and Sir Daniel for group/raid progression.
(group instances)
There are four main modes: Trivial, Easy, Normal and Hard. To soften the transitions a bit there are the +/- version of the modes. Normal-mode corresponds to the suggested Might for the instance. Easy-mode means you can show up with up to 200% of the suggested Might. Hard mode means you only use 50% of the suggested Might.
T1
T2
T3
T4
T5
T6
T7
T8
T9
Trivial
400%
24
120
200
300
400
800
2000
3000
4000
Easy-
14
72
120
180
240
480
1200
1800
2400
Easy
200%
12
60
100
150
200
400
1000
1500
2000
Easy+
9
48
80
120
160
320
800
1200
1600
Normal-
7
36
60
90
120
240
600
900
1200
Normal
100%
6
30
50
75
100
200
500
750
1000
Normal+
4
24
40
60
80
160
400
600
800
Hard- / Intense
60%
18
30
45
60
120
300
450
600
Hard
50%
3
15
25
37
50
100
250
375
500
Hard+
30%
1
9
15
22
30
60
150
225
300