Progression

As the character progresses through levels, their Might grows stronger.

Instance modes, and thus the final reward of the instance, depend on the Might of the party that enters. To get the most out of a character's Might, it is therefore a good idea to get relevant AAs before leveling up further.

Might Table

Level 1-44                  0

Level 45-52          1

Level 53          2

Level 54          3

Level 55          4

Level 56             5

Level 57             6

Level 58             7

Level 59             8

Level 60             10

Level 61             13

Level 62             16

Level 63             20

Level 64             25

Level 65             40

Level 66             60

Level 67             80

Level 68             100

Level 69             120

Suggested Might

Your party's Might is the sum of all character's Might. If your party meets the suggested Might, your instance is labelled normal and you get the default chest reward intended for the encounter. Normal is always high enough to receive a legendary treasure chest, if the event features it.

You may exceed the suggested Might. However, the more you exceed it, the lesser the chest reward. If you exceed slightly, the instance is labelled normal-, at 200% of the suggested Might, it is labelled easy. If you exceed further, your instance will eventually be labelled trivial and there is no chest reward. You cannot request an instance with more than 400% of the suggested Might.

If you defeat an encounter with a lower amount of Might than suggested, you get a higher reward. At 50% of the suggested Might, your instance is labelled hard.

Instances that are classified as "Raid", such as "Vex Thal Raid" are particularly difficult and allow for an increased amount of Might: its suggested Might corresponds to 20 times the Might of player of that era, e.g. 20 times 10 Might = 200 for the "Vex Thal Raid" instance, whereas the regular "Vex Thal" instance only suggests 100 Might.

Era : Suggested Might

Group/Raid Progression Targets

Normal (example)

Hard (example)

T0 - Classic : 0

Maximum Might: 0

Required Level: 25

Queen Ahex`Ka, Permafrost (T0) - optional, no flag

Lord Elgnub + Tranixx Darpaw, Blackburrow 2.0 (T0) - optional, no flag

any level 25-44

T1 - Classic : 6

Minimum Might: 1

Required Level: 45

unlocks level 55

Lady Vox Permafrost (T1)

Lord Nagafen, Nagafen's Lair (T1)

The Ghoul Lord, Lower Guk (T1)

6x52 (Normal)

3x52 (Hard)

T2 - Classic Planes : 30

Minimum Might: 4

Required Level: 46

unlocks level 59

Cazic Thule, Plane of Fear (T2)

Innoruuk, Plane of Hate (T2)

6x55 (Normal+)

9x55 (Normal-)

6x54 (Hard-)

9x53 (Hard-)

T3 - Kunark : 50

Minimum Might: 7

Required Level: 51

unlocks level 60

Venril Sathir, Karnor's Castle (T3)

Trakanon, Sebilis (T3)

Overking Bathezid, Chardok (T3)

Lady Vox' Sister, Permafrost (T3) - optional, same flag as Lady Vox

6x59 (Normal)

9x56 (Normal)

6x56 (Hard-)

9x54 (Hard-)

6x55 (Hard)

T4 - Velious : 75

Minimum Might: 10

Required Level: 51

unlocks Luclin solo instances

Giant's Path:

  Velketor the Sorcerer, Velektor's Labyrinth (T4)

  King Tormax, Kael (T4)

  The Final Arbiter, Sleeper's Tomb (T4)

Dragon's Path:

  Zlandicar, Dragon Necropolis (T4)

  Lord Yelinak, Skyshrine (T4)

  Vulak'Aerr, Temple of Veeshan (T4)

6x60 (Normal+)

9x60 (Normal-

6x59 (Hard-)

T5 - Luclin : 100

Suggested Might for raid: 200

Minimum Might: 13

Required Level: 51

unlocks level 62

Inquisitor Seru, Sanctus Seru (T5)

Emperor Ssraeshza, Ssraeshza  Temple (T5)

Korucust, Halls of Betrayals (Chardok B) (T5) - optional

Aten Ha Ra, Vex Thal (T5 / Raid T5) - requires Emperor Ssraeshza's flag

6x60 (Normal+)

10x60 (Normal)

Raid: 20x 60 (Normal)

6x60 (Hard-)

T6 - Dragons & Idols : 200

Suggested Might for raid: 400

Minimum Might: 16

Required Level: 55

unlocks level 65

unlocks Planes of Power solo instances

Avatar or War, Kael (T6)

Phara Dar, Veehan's Peak 2.0  (T6 / Raid T6)

9x62 (Normal+)

12x62 (Normal)

18x60 (Normal) 

9x61 (Hard-)

T7 - Planes of Power : 500

Minimum Might: 80

Required Level: 60

unlocks level 66

Fabled Lord Nagafen, Fabled Nagafen's Lair (T7-) - optional, same flag as Lord Nagafen

Fabled Venril Sathir, Fabled Kanor's Castle (T7) - optional, same flag as Venril Sathir

Quarm, Plane of Time (T7+)

9x65 (Normal+)

12x65 (Normal)

7x65 + 2x60 (Hard-)

T8 - Gates of Discord : 750

Minimum Might: 120

Required Level: 64

unlocks level 67

Primal Ukun Warhound, Yxtta (T8-) - optional

The Keeper of the Altar, Ikkinz 4 (T8-) - optional

LDoN Custom: Ancient Seer Venos, Spider Den (T8+)

Zun`Muram Tkarish Zyk, Txevu (T8+) - return his Soul Essence, only drops in Normal or higher

Tunat`Muram Cuu Vauax, Tacvi (T9-)

9x66 (Normal+)

12x66 (Normal)

4x66 + 5x65 (Hard-)

6x66 (Hard)

T9 - Omen of War : 1000

Suggested Might for raid: 1600

Minimum Might: 160

Required Level: 65

unlocks level 68

LDoN Custom: Ancient Warlord Petrad, Spider Den (T9)

Arch Magus Vangl, Anguish (Raid T9)

LDoN Custom: Summoran, Bloodied Quarries (T9+)

Raid: Overlord Mata Muram, Anguish (Raid T10-) -  not required to unlock 68, but required to unlock 69

9x67 (Normal+)

12x67 (Normal)

3x67 + 6x66 (Hard-)

6x67 (Hard)

T10 - Prophecy of Ro : 125

Suggested Might for T9: 1000

Minimum Might: 200

Required Level: 65

part of progression to 69

T9: Daosheen the Firstborn, Skylance (9+)

T9: Mad Mary-Anne, Theatre of Blood (9+) - optional

Sullon Zek, Razorthorn, Tower of Sullon (T10-)

Ayonae Ro, Deathknell (T10)

LDoN Custom: Nightrage Sanguinarch, Chambers of Eternal Affliction (T10+)

12x68 (Normal)

9x67 (Hard-)

T10 - Fabled PoP Raid : 2000

Minimum Might: 200

Required Level: 65

part of progression to 69

Raid: The Fabled Agnarr The Stormlord, Fabled Bastion of Thunder (Raid T10)

Raid: The Fabled Skal's Waking Nightmare, Fabled Plane of Disease (Raid T10)

Raid: The Fabled Saryrn, Fabled Plane of Torment (Raid T11-)

20x68 (Normal)

12x68 (Hard-)

T11 - Fabled PoP Raid : 2400

Minimum Might: 200

Required Level: 66

Raid: The Fabled Lord Mithaniel, Fabled Temple of Marr (Raid T12-) - no flag

Raid: The Fabled Solusek Ro, Fabled Tower of Solusek Ro (Raid T12-) - no flag

Raid: Rallos, The Fabled Warlord, Fabled Plane of Tactics (Raid T12-) - no flag

20x69 (Normal)

12x69 (Hard-)

Solo / Duo Instances

Tier 1 and 2 Solo instances can only be requested by solo players.

Tier 3 an higher Solo/Duo instances can be requested by solo players of parties of 2. Both party members must be flagged.

Tier : Suggested Might

Solo Targets

Easy

Normal

Hard

Classic : 1

Minimum Might: 1

Required Level: 45

unlocks level 55

GrimClaw, North Karana (Solo T1)

Allizewsaur, Ocean of Tears (Solo T1) or The Fabled Allizewsaur (Solo T2)

52 (Normal)

Classic, Part Two: 5

Minimum Might: 1

Required Level: 46

unlocks level 59

Cazel, Oasis of Marr (Solo T2)

Phinigel Autropos, Kedge Keep (Solo T2)

55 (Normal)

53 (Hard)

Kunark : 8

Minimum Might: 2

Required Level: 51

unlocks level 60

Gorenaire, Deadlands (Solo/Duo T3)

Ixiblat Fer, Burning Woods (Solo/DuoT3)

59 (Normal)

2x54 (Normal)

55 (Hard)

Velious : 10

Minimum Might: 4

Required Level: 51

unlocks level 61

unlocks Luclin group instances

Narandi the Wretched, Great Divide (Solo/Duo T4)

Mistress Latazura, Siren's Grotto (Solo/Duo T4)

60 (Normal)

2x56 (Normal)

56 (Hard)

Luclin : 14

Minimum Might: 5

Required Level: 55

unlocks level 62

Doomshade, Umbral Plains (Solo/Duo T5)

Grieg Veneficius, Grieg's End (Solo/Duo T5)

61 (Normal)

2x57 (Normal)

58 (Hard)

Dragons & Idols : 20

Minimum Might: 6

Required Level: 55

unlocks level 65

unlocks Planes of Power group instances

Grel Strongboom, Broodlands (Solo/Duo T6)

Tirranun, Tirranun's Delve (Solo/Duo T6)

62 (Normal+)

2x60 (Normal)

60 (Hard)

Planes of Power : 80

Minimum Might: 10

Required Level: 60

unlocks level 66

Bertoxxulous, Crypt of Decay (Solo/Duo T7-) - flag only available in Normal or higher

Fabled Lady Vox, Fabled Permafrost (Solo/Duo T7+) - flag only available in Normal or higher

2x65 (Normal)

65 (Hard)

Dragons of Norrath : 120

Minimum Might: 25

Required Level: 64

unlocks level 67

Rikkukin the Defender, The Ascent (Solo/Duo T8+)

Matriarch Shyra, The Lodge (Solo/Duo T8+)

Circle of Drakes, The Nest (Solo/Duo T8+)

2x66 (Normal)

66 (Hard)

Omens of War : 160

Minimum Might: 40

Required Level: 65

Mastery of Versatility, Muramite Proving Grounds (Solo/Duo T9-) - no flag

2x67 (Normal)

2x65 (Hard)

Prophecy of Ro : 200

Minimum Might: 40

Required Level: 65

part of progression to 69

Ar'yer the Warlord, Sverag (Solo/Duo T10-)

The Corruption of Ro, Tunare's Shrine  (Solo/Duo T10-)

2x68 (Normal)

2x66, (Hard-)

Modes

(group instances)

There are four main modes: Trivial, Easy, Normal and Hard. To soften the transitions a bit there are the +/- version of the modes. Normal-mode corresponds to the suggested Might for the instance. Easy-mode means you can show up with up to 200% of the suggested Might. Hard mode means you only use 50% of the suggested Might.

T1

T2

T3

T4

T5

T6

T7

T8

T9

Trivial

400%

24

120

200

300

400

800

2000

3000

4000

-

Easy

+


200%


14

12

9

72

60

48

120

100

80

180

150

120

240

200

160

480

400

320

1200

1000

800

1800

1500

1200

2400

2000

1600

-

Normal

+


100%


7

6

4

36

30

24

60

50

40

90

75

60

120

100

80

240

200

160

600

500

400

900

750

600

1200

1000

800

-

Hard

+


50%

 

3

1

18

15

9

30

25

15

45

37

22

60

50

30

120

100

60

300

250

150

450

375

225

600

500

300