Progression

As characters level up, their Might increases.

The difficulty of instance modes and the final rewards depend on the party’s Might. To maximize a character’s Might, it’s best to acquire relevant AAs before leveling up further.


Art by Keith Parkinson

Might Table

Level 1-44                  0

Level 45-52          1

Level 53          2

Level 54          3

Level 55          4

Level 56             5

Level 57             6

Level 58             7

Level 59             8

Level 60             10

Level 61             13

Level 62             16

Level 63             20

Level 64             25

Level 65             40

Level 66             60

Level 67             80

Level 68             100

Level 69             120

Suggested Might

Your party's Might is the sum of all character's Might. If your party meets the suggested Might, your instance is labelled normal and you get the default chest reward intended for the encounter. Normal is always high enough to receive a legendary treasure chest, if the event features it.

You may exceed the suggested Might. However, the more you exceed it, the lesser the chest reward. If you exceed slightly, the instance is labelled normal-, at 200% of the suggested Might, it is labelled easy. If you exceed further, your instance will eventually be labelled trivial and there is no chest reward. You cannot request an instance with more than 400% of the suggested Might.

If you defeat an encounter with a lower amount of Might than suggested, you get a higher reward. At 50% of the suggested Might, your instance is labelled hard.

Instances that are classified as "Raid", such as "Vex Thal Raid" are particularly difficult and allow for an increased amount of Might: its suggested Might corresponds to 20 times the Might of player of that era, e.g. 20 times 10 Might = 200 for the "Vex Thal Raid" instance, whereas the regular "Vex Thal" instance only suggests 100 Might.

Era : Suggested Might

Group/Raid Progression Targets

Normal (example)

Hard (example)

T0 - Classic : 0

Maximum Might: 0

Required Level: 25

Queen Ahex`Ka, Permafrost - optional

Lord Elgnub + Tranixx Darpaw, Blackburrow 2.0 - optional

any level 25-44

T1 - Classic : 6

Minimum Might: 1

Required Level: 45

unlocks level 55

Lady Vox Permafrost

Lord Nagafen, Nagafen's Lair

The Ghoul Lord, Lower Guk

6x52 (Normal)

3x52 (Hard)

T2 - Classic Planes : 30

Minimum Might: 4

Required Level: 46

unlocks level 59

Cazic Thule, Plane of Fear

Innoruuk, Plane of Hate

6x55 (Normal+)

6x54 (Hard-)

T3 - Kunark : 50

Minimum Might: 7

Required Level: 51

unlocks level 60

Venril Sathir, Karnor's Castle

Trakanon, Sebilis

Overking Bathezid, Chardok

Lady Vox' Sister, Permafrost - optional, same flag as Lady Vox

6x59 (Normal)

6x56 (Hard-)

T4 - Velious : 75

Minimum Might: 10

Required Level: 51

unlocks Luclin solo instances

Giant's Path:

  Velketor the Sorcerer, Velektor's Labyrinth

  King Tormax, Kael

  The Final Arbiter, Sleeper's Tomb

Dragon's Path:

  Zlandicar, Dragon Necropolis

  Lord Yelinak, Skyshrine

  Vulak'Aerr, Temple of Veeshan

6x60 (Normal+)

6x59 (Hard-)

T5 - Luclin : 100

Suggested Might for raid: 200

Minimum Might: 13

Required Level: 51

unlocks level 62

Inquisitor Seru, Sanctus Seru

Emperor Ssraeshza, Ssraeshza  Temple

Korucust, Halls of Betrayals (Chardok B) - optional

Aten Ha Ra, Vex Thal (T5 / Raid T5) - requires Emperor Ssraeshza's flag

6x60 (Normal+)

10x60 (Normal)

Raid: 20x 60 (Normal)

6x60 (Hard-)

T6 - Dragons & Idols : 200

Suggested Might for raid: 400

Minimum Might: 16

Required Level: 55

unlocks level 65

unlocks Planes of Power solo instances

Avatar or War, Kael

Phara Dar, Veehan's Peak 2.0  (T6 / Raid T6)

9x62 (Normal+)

12x62 (Normal)

18x60 (Normal) 

9x61 (Hard-)

T7 - Planes of Power : 500

Minimum Might: 80

Required Level: 60

unlocks level 66

Fabled Lord Nagafen, Fabled Nagafen's Lair - optional, same flag as Lord Nagafen

Fabled Venril Sathir, Fabled Kanor's Castle - optional, same flag as Venril Sathir

Quarm, Plane of Time

9x65 (Normal+)

12x65 (Normal)

7x65 + 2x60 (Hard-)

T8 - Gates of Discord : 750

Minimum Might: 120

Required Level: 63

unlocks level 67

Regular Path:

Primal Ukun Warhound, Yxtta - optional

The Keeper of the Altar, Ikkinz 4 - optional

LDoN Custom: Ancient Seer Venos, Spider Den

Zun`Muram Tkarish Zyk, Txevu - return his Soul Essence, only drops in Normal or higher

Tunat`Muram Cuu Vauax, Tacvi

Alternate (Backflag) Path:

Legend of the Spider Den, Spider Den - return his Legendary Battle Plans, only appears in Normal or higher

9x66 (Normal+)

12x66 (Normal)

6x66 (Hard)

T9 - Omen of War : 1000

Suggested Might for raid: 1600

Minimum Might: 160

Required Level: 65

unlocks level 68

Custom LDoN: Ancient Warlord Petrad, Spider Den

Arch Magus Vangl, Anguish (Raid)

Custom LDoN: Summoran, Bloodied Quarries

Raid: Overlord Mata Muram, Anguish (Raid) -  not required to unlock 68, but part of progression to 69

DoN: Vishimtar, The Nest (optional)

10x67 (Normal)

6x67 (Hard)

T10 - Prophecy of Ro : 1250 

Suggested Might for T9: 1000

Minimum Might: 200

Required Level: 65

part of progression to 69

T9: Daosheen the Firstborn, Skylance

T9: Eodue the Pure's Quest, Theatre of Blood

T9: Mad Mary-Anne, Theatre of Blood - optional

T9: Nezark, the Undying Spirit, Sverag- spawns Ar'yer in intense mode (with same flag as duo)

Sullon Zek, Razorthorn, Tower of Sullon

Mayong's Confidants + Bat Keeper, Deathknell

Ayonae Ro, Deathknell

Custom LDoN: Nightrage Sanguinarch, Chambers of Eternal Affliction

12x68 (Normal)

9x67 (Hard-)

T11 : 1500

Minimum Might: 200

Required Level: 66

Custom LDoN: ?, Sunken Labyrinth (Tier 11+) - no flag

12x69 (Normal)

T10 Raid - Fabled PoP : 2000

Minimum Might: 200

Required Level: 65

part of progression to 69

Raid: The Fabled Agnarr The Stormlord, Fabled Bastion of Thunder (Raid T10)

Raid: The Fabled Skal's Waking Nightmare, Fabled Plane of Disease (Raid T10)

Raid: The Fabled Saryrn, Fabled Plane of Torment (Raid)

20x68 (Normal)

12x68 (Hard-)

T11 Raid - Fabled PoP : 2400

Minimum Might: 200

Required Level: 66

Raid: The Fabled Lord Mithaniel, Fabled Temple of Marr

Raid: The Fabled Solusek Ro, Fabled Tower of Solusek Ro

Raid: Rallos, The Fabled Warlord, Fabled Plane of Tactics

20x69 (Normal)

12x69 (Hard-)

T12 Raid : 2900

Minimum Might: 200

Required Level: 67

Raid: The Fabled Fennin Ro, Fabled Plane of Fire - no flag

Raid: Timeless Zlandicar, Timeless Western Wastes - no flag

Raid: Timeless Trakanon, Timeless Sebilis - no flag

24x69 (Normal)

Solo / Duo Instances

Tier 1 and 2 Solo instances can only be requested by solo players.

Tier 3 an higher Solo/Duo instances can be requested by solo players of parties of 2. Both party members must be flagged.

Tier : Suggested Might

Solo Targets

Normal

Hard

Classic Solo : 1

Minimum Might: 1

Required Level: 45

unlocks level 55

GrimClaw, North Karana

Allizewsaur, Ocean of Tears

Icebane, Everfrost

52 (Normal)

Classic Solo, Part II : 5

Minimum Might: 1

Required Level: 46

unlocks level 59

Cazel, Oasis of Marr

Phinigel Autropos, Kedge Keep

55 (Normal)

53 (Hard)

Kunark Solo/Duo: 8

Minimum Might: 2

Required Level: 51

unlocks level 60

Gorenaire, Deadlands

Ixiblat Fer, Burning Woods

59 (Normal)

2x54 (Normal)

55 (Hard)

Velious Solo/Duo : 10

Minimum Might: 4

Required Level: 51

unlocks level 61

unlocks Luclin group instances

Narandi the Wretched, Great Divide

Mistress Latazura, Siren's Grotto

60 (Normal)

2x56 (Normal)

56 (Hard)

Luclin : 14

Minimum Might: 5

Required Level: 55

unlocks level 62

Doomshade, Umbral Plains

Grieg Veneficius, Grieg's End

61 (Normal)

2x57 (Normal)

58 (Hard)

Dragons & Idols : 20

Minimum Might: 6

Required Level: 55

unlocks level 65

unlocks Planes of Power group instances

Grel Strongboom, Broodlands

Tirranun, Tirranun's Delve

62 (Normal+)

2x60 (Normal)

60 (Hard)

Planes of Power : 80

Minimum Might: 10

Required Level: 60

unlocks level 66

Bertoxxulous, Crypt of Decay - flag only available in Easy+ or higher

Fabled Lady Vox, Fabled Permafrost (Solo/Duo) - flag only available in Easy+ or higher

2x65 (Normal)

65 (Hard)

Dragons of Norrath : 120

Minimum Might: 25

Required Level: 63

unlocks level 67

Rikkukin the Defender, The Ascent

Matriarch Shyra, The Lodge

Circle of Drakes, The Nest

2x66 (Normal)

66 (Hard)

Omens of War : 160

Minimum Might: 40

Required Level: 65

Mastery of Versatility, Muramite Proving Grounds - no flag

Antraygus, the Sporali King, Sporali Caverns - no flag

2x67 (Normal)

2x65 (Hard)

Prophecy of Ro : 200

Minimum Might: 40

Required Level: 65

part of progression to 69

Ar'yer the Warlord, Sverag

The Corruption of Ro, Tunare's Shrine

Aisha's Quest, Stillmoon

2x68 (Normal)

2x69 (Normal-)

2x66, (Hard-)

Modes

(group instances)

There are four main modes: Trivial, Easy, Normal and Hard. To soften the transitions a bit there are the +/- version of the modes. Normal-mode corresponds to the suggested Might for the instance. Easy-mode means you can show up with up to 200% of the suggested Might. Hard mode means you only use 50% of the suggested Might.

T1

T2

T3

T4

T5

T6

T7

T8

T9

Trivial

400%

24

120

200

300

400

800

2000

3000

4000

Easy-

14

72

120

180

240

480

1200

1800

2400

Easy

200%

12

60

100

150

200

400

1000

1500

2000

Easy+

9

48

80

120

160

320

800

1200

1600

Normal-

7

36

60

90

120

240

600

900

1200

Normal

100%

6

30

50

75

100

200

500

750

1000

Normal+

4

24

40

60

80

160

400

600

800

Hard- / Intense

60%

18

30

45

60

120

300

450

600

Hard

50%

 3

15

25

37

50

100

250

375

500

Hard+

30%

1

9

15

22

30

60

150

225

300