Progression
As characters level up, their Might increases.
The difficulty of instance modes and the final rewards depend on the party’s Might. To maximize a character’s Might, it’s best to acquire relevant AAs before leveling up further.
Art by Keith Parkinson
Might Table
Level 1-44 0
Level 45-52 1
Level 53 2
Level 54 3
Level 55 4
Level 56 5
Level 57 6
Level 58 7
Level 59 8
Level 60 10
Level 61 13
Level 62 16
Level 63 20
Level 64 25
Level 65 40
Level 66 60
Level 67 80
Level 68 100
Level 69 120
Suggested Might
Your party's Might is the sum of all character's Might. If your party meets the suggested Might, your instance is labelled normal and you get the default chest reward intended for the encounter. Normal is always high enough to receive a legendary treasure chest, if the event features it.
You may exceed the suggested Might. However, the more you exceed it, the lesser the chest reward. If you exceed slightly, the instance is labelled normal-, at 200% of the suggested Might, it is labelled easy. If you exceed further, your instance will eventually be labelled trivial and there is no chest reward. You cannot request an instance with more than 400% of the suggested Might.
If you defeat an encounter with a lower amount of Might than suggested, you get a higher reward. At 50% of the suggested Might, your instance is labelled hard.
Instances that are classified as "Raid", such as "Vex Thal Raid" are particularly difficult and allow for an increased amount of Might: its suggested Might corresponds to 20 times the Might of player of that era, e.g. 20 times 10 Might = 200 for the "Vex Thal Raid" instance, whereas the regular "Vex Thal" instance only suggests 100 Might.
Era : Suggested Might
Group/Raid Progression Targets
Normal (example)
Hard (example)
T0 - Classic : 0
Maximum Might: 0
Required Level: 25
Queen Ahex`Ka, Permafrost - optional
Lord Elgnub + Tranixx Darpaw, Blackburrow 2.0 - optional
any level 25-44
T1 - Classic : 6
Minimum Might: 1
Required Level: 45
unlocks level 55
Lady Vox Permafrost
Lord Nagafen, Nagafen's Lair
The Ghoul Lord, Lower Guk
6x52 (Normal)
3x52 (Hard)
T2 - Classic Planes : 30
Minimum Might: 4
Required Level: 46
unlocks level 59
Cazic Thule, Plane of Fear
Innoruuk, Plane of Hate
6x55 (Normal+)
6x54 (Hard-)
T3 - Kunark : 50
Minimum Might: 7
Required Level: 51
unlocks level 60
Venril Sathir, Karnor's Castle
Trakanon, Sebilis
Overking Bathezid, Chardok
Lady Vox' Sister, Permafrost - optional, same flag as Lady Vox
6x59 (Normal)
6x56 (Hard-)
T4 - Velious : 75
Minimum Might: 10
Required Level: 51
unlocks Luclin solo instances
Giant's Path:
Velketor the Sorcerer, Velektor's Labyrinth
King Tormax, Kael
The Final Arbiter, Sleeper's Tomb
Dragon's Path:
Zlandicar, Dragon Necropolis
Lord Yelinak, Skyshrine
Vulak'Aerr, Temple of Veeshan
6x60 (Normal+)
6x59 (Hard-)
T5 - Luclin : 100
Suggested Might for raid: 200
Minimum Might: 13
Required Level: 51
unlocks level 62
Inquisitor Seru, Sanctus Seru
Emperor Ssraeshza, Ssraeshza Temple
Korucust, Halls of Betrayals (Chardok B) - optional
Aten Ha Ra, Vex Thal (T5 / Raid T5) - requires Emperor Ssraeshza's flag
6x60 (Normal+)
10x60 (Normal)
Raid: 20x 60 (Normal)
6x60 (Hard-)
T6 - Dragons & Idols : 200
Suggested Might for raid: 400
Minimum Might: 16
Required Level: 55
unlocks level 65
unlocks Planes of Power solo instances
Avatar or War, Kael
Phara Dar, Veehan's Peak 2.0 (T6 / Raid T6)
9x62 (Normal+)
12x62 (Normal)
18x60 (Normal)
9x61 (Hard-)
T7 - Planes of Power : 500
Minimum Might: 80
Required Level: 60
unlocks level 66
Fabled Lord Nagafen, Fabled Nagafen's Lair - optional, same flag as Lord Nagafen
Fabled Venril Sathir, Fabled Kanor's Castle - optional, same flag as Venril Sathir
Quarm, Plane of Time
9x65 (Normal+)
12x65 (Normal)
7x65 + 2x60 (Hard-)
T8 - Gates of Discord : 750
Minimum Might: 120
Required Level: 63
unlocks level 67
Regular Path:
Primal Ukun Warhound, Yxtta - optional
The Keeper of the Altar, Ikkinz 4 - optional
LDoN Custom: Ancient Seer Venos, Spider Den
Zun`Muram Tkarish Zyk, Txevu - return his Soul Essence, only drops in Normal or higher
Tunat`Muram Cuu Vauax, Tacvi
Alternate (Backflag) Path:
Legend of the Spider Den, Spider Den - return his Legendary Battle Plans, only appears in Normal or higher
9x66 (Normal+)
12x66 (Normal)
6x66 (Hard)
T9 - Omen of War : 1000
Suggested Might for raid: 1600
Minimum Might: 160
Required Level: 65
unlocks level 68
Custom LDoN: Ancient Warlord Petrad, Spider Den
Arch Magus Vangl, Anguish (Raid)
Custom LDoN: Summoran, Bloodied Quarries
Raid: Overlord Mata Muram, Anguish (Raid) - not required to unlock 68, but part of progression to 69
DoN: Vishimtar, The Nest (optional)
10x67 (Normal)
6x67 (Hard)
T10 - Prophecy of Ro : 1250
Suggested Might for T9: 1000
Minimum Might: 200
Required Level: 65
part of progression to 69
T9: Daosheen the Firstborn, Skylance
T9: Eodue the Pure's Quest, Theatre of Blood
T9: Mad Mary-Anne, Theatre of Blood - optional
T9: Nezark, the Undying Spirit, Sverag- spawns Ar'yer in intense mode (with same flag as duo)
Sullon Zek, Razorthorn, Tower of Sullon
Mayong's Confidants + Bat Keeper, Deathknell
Ayonae Ro, Deathknell
Custom LDoN: Nightrage Sanguinarch, Chambers of Eternal Affliction
12x68 (Normal)
9x67 (Hard-)
T11 : 1500
Minimum Might: 200
Required Level: 66
Custom LDoN: ?, Sunken Labyrinth (Tier 11+) - no flag
12x69 (Normal)
T10 Raid - Fabled PoP : 2000
Minimum Might: 200
Required Level: 65
part of progression to 69
Raid: The Fabled Agnarr The Stormlord, Fabled Bastion of Thunder (Raid T10)
Raid: The Fabled Skal's Waking Nightmare, Fabled Plane of Disease (Raid T10)
Raid: The Fabled Saryrn, Fabled Plane of Torment (Raid)
20x68 (Normal)
12x68 (Hard-)
T11 Raid - Fabled PoP : 2400
Minimum Might: 200
Required Level: 66
Raid: The Fabled Lord Mithaniel, Fabled Temple of Marr
Raid: The Fabled Solusek Ro, Fabled Tower of Solusek Ro
Raid: Rallos, The Fabled Warlord, Fabled Plane of Tactics
20x69 (Normal)
12x69 (Hard-)
T12 Raid : 2900
Minimum Might: 200
Required Level: 67
Raid: The Fabled Fennin Ro, Fabled Plane of Fire - no flag
Raid: Timeless Zlandicar, Timeless Western Wastes - no flag
Raid: Timeless Trakanon, Timeless Sebilis - no flag
24x69 (Normal)
Solo / Duo Instances
Tier 1 and 2 Solo instances can only be requested by solo players.
Tier 3 an higher Solo/Duo instances can be requested by solo players of parties of 2. Both party members must be flagged.
Tier : Suggested Might
Solo Targets
Normal
Hard
Classic Solo : 1
Minimum Might: 1
Required Level: 45
unlocks level 55
GrimClaw, North Karana
Allizewsaur, Ocean of Tears
Icebane, Everfrost
52 (Normal)
Classic Solo, Part II : 5
Minimum Might: 1
Required Level: 46
unlocks level 59
Cazel, Oasis of Marr
Phinigel Autropos, Kedge Keep
55 (Normal)
53 (Hard)
Kunark Solo/Duo: 8
Minimum Might: 2
Required Level: 51
unlocks level 60
Gorenaire, Deadlands
Ixiblat Fer, Burning Woods
59 (Normal)
2x54 (Normal)
55 (Hard)
Velious Solo/Duo : 10
Minimum Might: 4
Required Level: 51
unlocks level 61
unlocks Luclin group instances
Narandi the Wretched, Great Divide
Mistress Latazura, Siren's Grotto
60 (Normal)
2x56 (Normal)
56 (Hard)
Luclin : 14
Minimum Might: 5
Required Level: 55
unlocks level 62
Doomshade, Umbral Plains
Grieg Veneficius, Grieg's End
61 (Normal)
2x57 (Normal)
58 (Hard)
Dragons & Idols : 20
Minimum Might: 6
Required Level: 55
unlocks level 65
unlocks Planes of Power group instances
Grel Strongboom, Broodlands
Tirranun, Tirranun's Delve
62 (Normal+)
2x60 (Normal)
60 (Hard)
Planes of Power : 80
Minimum Might: 10
Required Level: 60
unlocks level 66
Bertoxxulous, Crypt of Decay - flag only available in Easy+ or higher
Fabled Lady Vox, Fabled Permafrost (Solo/Duo) - flag only available in Easy+ or higher
2x65 (Normal)
65 (Hard)
Dragons of Norrath : 120
Minimum Might: 25
Required Level: 63
unlocks level 67
Rikkukin the Defender, The Ascent
Matriarch Shyra, The Lodge
Circle of Drakes, The Nest
2x66 (Normal)
66 (Hard)
Omens of War : 160
Minimum Might: 40
Required Level: 65
Mastery of Versatility, Muramite Proving Grounds - no flag
Antraygus, the Sporali King, Sporali Caverns - no flag
2x67 (Normal)
2x65 (Hard)
Prophecy of Ro : 200
Minimum Might: 40
Required Level: 65
part of progression to 69
Ar'yer the Warlord, Sverag
The Corruption of Ro, Tunare's Shrine
Aisha's Quest, Stillmoon
2x68 (Normal)
2x69 (Normal-)
2x66, (Hard-)
Modes
(group instances)
There are four main modes: Trivial, Easy, Normal and Hard. To soften the transitions a bit there are the +/- version of the modes. Normal-mode corresponds to the suggested Might for the instance. Easy-mode means you can show up with up to 200% of the suggested Might. Hard mode means you only use 50% of the suggested Might.
T1
T2
T3
T4
T5
T6
T7
T8
T9
Trivial
400%
24
120
200
300
400
800
2000
3000
4000
Easy-
14
72
120
180
240
480
1200
1800
2400
Easy
200%
12
60
100
150
200
400
1000
1500
2000
Easy+
9
48
80
120
160
320
800
1200
1600
Normal-
7
36
60
90
120
240
600
900
1200
Normal
100%
6
30
50
75
100
200
500
750
1000
Normal+
4
24
40
60
80
160
400
600
800
Hard- / Intense
60%
18
30
45
60
120
300
450
600
Hard
50%
3
15
25
37
50
100
250
375
500
Hard+
30%
1
9
15
22
30
60
150
225
300